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Automation game challenge
Automation game challenge












automation game challenge
  1. #Automation game challenge full version
  2. #Automation game challenge code

Future updates will add more detail and complexity to these aspects of the game. Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. “The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features: What is the current state of the Early Access version? Using UE4 as a basis is giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.” Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and currently all team members are focused on that version.

automation game challenge

Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete. “In Early Access our efforts go towards adding more detail to the tycoon and management part of the game.

#Automation game challenge full version

How is the full version planned to differ from the Early Access version?

  • Focus on transparency, community contact and open discussion.
  • Modular development approach: 3 main parts, 2 are feature complete.
  • Funded by preorders, 14000 sales before Steam Early Access.
  • 4 years of full-time development so far.
  • Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

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    Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. “Completing the game and adding all content promised will likely take several years.

    #Automation game challenge code

    Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”Īpproximately how long will this game be in Early Access? It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming. Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.įinally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience. “We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on.














    Automation game challenge